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Augmentedreality (AR) can be defined as ability to take information through real-worldenvironment by adding computer-generated information and running jointly togive three dimensional output. AR provides virtual information to the user’sadjacent environment and helps the user communicate with the real world makingtheir life easier. Augmented reality adds useful virtual information over thereal world in real time and engages the user in a virtual world e.

g.: the appRoomle helps the user see the furnished interior live in their wished location fromevery perspective and choose the right furniture they want to have. AR representsuseful digital information in real world making the environment valuable inputsource and is being widely used for entertainment e.g.: Pokémon GO is an ARgame where player catches different species based on the location of the user. (Carmigniani, et al.

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, 2011)(Carmigniani & Furht, 2011) Augmented reality can be describedas one of the technologies that can develop a”next generation, reality- based interface” as users can bring theirimagination into reality. (Krevelen & Poelman, 2010) 1.1        CurrentScenario The number of applicationsutilizing augmented reality is increasing and the results are seen in differentfields. AR is being implemented in medical learning & training (fortraining in surgery aid), education e.g.: augmented book, commerce,entertainment and many more. AR is still in its initial stage of developmentand the potential is never ending.

Researchers have been working on differentchallenges to make the most use of AR like environment, display device, contentmanagement and user location. (Krevelen & Poelman, 2010) Figure1: AR in medical training (Rohman, 2017) Figure 2: Augmented book (ARLOOPA, 2016)                                        2        Background 2.1        Elaborationwith examples   Augmented Reality (AR) is the change in realand virtual environment where users are completely immersed in an artificialenvironment.

AR is commonly called virtual environment (VE) as it combines thereal and Figure3: Amikasa app used for interior design. (INDG, 2017) virtual world which is interactive in realtime and gives the output in three dimensions. Photorealistic virtual 3Dobjects are not augmented reality as they are not interactive in real time. Theusers can’t differentiate the real world around him as virtual objects is setover the real world. It appears that the virtual and real object exist in thereal place at the real time. AR is an intermediate between the virtual and thereal world that adds extra element to the reality instead of completelyreplacing it. (Milgram & Kishino, 1944a) (Milgram, et al., 1944b).

. Here’s an example of an app named Amikasa3D Room Designer which lets user’s build, restyle, and redecorate their roomsusing furniture, flooring and wall colors from real brands. It makes userscreative and do the task in an easy way saving time and money. The AR systemmainly carries out four tasks, they are scene capture which recognize thereality to be boosted, scene identification to classify the scenarios, sceneprocessing to calculate the corresponding space for virtual element andvisualization scene to pass the projected 3D object on the screen. (Cai, et al.

, 2012) (López, et al., 2010)   AugmentedReality is known to add virtual information to the real environment, but it mayalso be able to remove or hide the real-world objects which might be hard indoing interactively. Researches have been working to blend virtual, real objectand graphics which might apply for all senses and not just sight. Sound can beadded in AR to make it more interactive. (Durlach & Mavor, 1995)  Haptic is also a possible example whichinclude gloves with devices to provide real sensation feedback as aninteraction involving touch. For example: a user might run his hand with glovesdevice on a virtual desk and the tactile effectors will augment the feel ofdesk and the user will be able to sense the nature of the object. (Wellner, 1993) There are basically two choices while building an ARsystem, they are optical and video technologies, each has their own advantagesand disadvantages.

The optical technologies contain HMDs with optical combinersin front of the user’s eyes which are partially transmissive to see the realworld and partially reflective to see the virtual object. The combiners acts asa half silvered mirrors and only lets some lights to enter so that the lightfrom the monitors can reflect in the user’s eyes. (Holmgren, 1992)  The video technologies contain HMDswith video cameras which provide the user’s view of the real world, thesecameras blend the reality and virtual world by combining the graphic images producedby the scene generator. AR system can also be build monitor based and will not require HMD,instead the output will be displayed in the monitor. (Peuchot, et al., 1995)  2.

2        Current scenario in context to nepal Semanticscreation is a Nepal based company which has been providing education, economicand effective software services ranging from virtual reality to augmentedreality. (ProductionHub, 2016)Microsoft Innovation Center Nepal (MIC Nepal) is currently active in providing holographicplatform to the young Nepalese Students to innovate with HoloLens and bringinnovative development around the mixed reality. (Suvasini, 2016)There are veryfew AR developers currently in Nepal and they are focusing on tourism sector tocreate a unique experience for tourists. (Times, 2015) AR startups are justbeginning and there are couple of AR apps such as Nepal Votes AR and Nepal ARwhich are informative apps. AR based game Pokémon GO is famous among Nepalipeople where the species of Pokémon are augmented in the real environment andthe goal is to collect them.

  3        Implementation 3.1        Idea quality Augmentedreality (AR) technology can be used in business sector for different purpose. AR will highly affectthe retail market. This technology can be used in online market to make thecustomers interact with the products. Customers can personally interact withthe products they want to buy and see all the features on their device withoutvisiting the store. Users can use their mobile device to use this feature anduse their camera to view the real environment and add the virtual objects.Users will be able to add virtual interior objects in their rooms and can addto their cart if they prefer the product. Users can add virtual clothes, makeup products and other accessories to their photo and can find the product thatsuits them.

 3.2        implementation of plan The idea ofusing augmented reality technology can be implemented in Daraz Online ShoppingNepal. Customers can use Daraz app and use the augmented feature to interactwith the products. They can augment and design home decor and appliances totheir environment, see the 3D layout and features of products before buyingthem. Users will have engaging experience to customize selections andunderstand the product.

Portable devices like mobile and tablets will be moreapplicable to use this feature as the users need to have interaction with thereal environment. Programing skills will be needed to build the app withaugmented feature. For Android (Java and/or C++) or for iOS (swift/ObjectiveC/C++) or for both (Mono C# or C++), these programming languages will help tobuild the app.

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